![]() ![]() Besides… Take a look at the tutorial you’ll have to complete at the start of your adventure. This may sound complicated, but it really isn’t - you’ll be proficient in no time. At the beginning of combat, your character and the topmost enemy are targeted by default. It’s worth noting that some buffs can only be cast on yourself. The same is true about buffs, but you need to choose either yourself or one of your allies (there’ll be a green circle under your target). ![]() In order to change your target, click on a different member of the enemy team - you’ll see a red circle under them. If there are many opponents, you need to choose which one of them to attack and mark it as the primary target for all your abilities. If you’re using an area-of-effect ranged attack while your opponent uses a single-target one, you’ll always have priority.Of course, you can use various types of attacks each round - melee, ranged and mental ones (provided that your class has access to them). If you use a mental attack and your opponent uses a melee or ranged one, you’ll always have priority. If you’re fighting against another player and both of you use a ranged attack, the player who clicked the time bar first will have priority.In PvP, the rules are similar, but priority within the same attack type depends on who clicks the time bar sooner. It’s worth noting that player attacks of each type have priority over mob/boss attacks of the same type.Įxample: If both you and a boss use a melee attack, your attack will always be executed first. In PvE, mental attacks go first (area-of-effect, then single-target), then ranged attacks (area-of-effect, then single-target), then melee attacks. Area-of-effect attacks cannot result in critical hits. Melee, ranged, and mental attacks that deal damage have a chance for a critical strike. Mental attacks - buffs and debuffs - can also be single-target or area-of-effect. Melee and ranged attacks are divided into single-target and area-of-effect.The more points you assign, the higher your accuracy will be (a lot depends also on the opponent’s defense settings, attributes, and level). Then you assign action points to them (a maximum of 5 per attack).Īt least 1 action point must be assigned or the attack won’t be performed at all. There are five attack circles where you can put one attack each from among all your abilities (basic and class ones). Not assigning any points to one of the defenses means that the opponent will automatically hit you with every attack in that zone. The more points you assign to each defense, the higher the chance to avoid your opponent’s attacks in that zone (a lot depends on the number of points they assign to their attacks, their attributes, and level). Look at the enemy and always pay attention to their attacks. Of course, the defenses you use depend on the opponent type and your intuition. melee, ranged, mental.You can assign up to 5 action points to each zone (remember that you can assign a maximum of 12 points in total, both for attacks and defenses).If you’re fast, you can end the preparation phase before the 10 seconds pass - all you need to do is click the time bar.īy setting defenses, you can avoid attacks coming your way. ![]() You can modify your tactic each round using the 12 action points. However, assigning more action points doesn’t increase the damage you deal. The more action points you spend on an attack or defense, the higher the chance the action succeeds. After the aforementioned 10 seconds pass, your character performs the actions and the round ends. You can assign them to attacks and defenses. In each round, you have 10 seconds to choose abilities and assign action points - the opponents don’t wait for you to make up your mind.Įvery action in combat costs action points. You have to react quickly, anticipate the opponent’s moves, and plan your actions ahead of time. ![]() As soon as combat starts, the gameplay becomes turn-based, similarly to Heroes of Might & Magic - the series we drew inspiration from.Īlthough the system is very tactical, you also need good reflexes. However, our combat system is rather unusual, especially for an MMORPG. The world of Broken Ranks can be seen from an isometric view like in classic cRPG, e.g. ![]()
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